microsoft / microsoft/DirectXShaderCompiler
dxc internal error; invalid GEP with initialization of matrix in a struct
Open
Nobody has claimed this yet.
bug
matrix-bug
- Dominant language
- C++
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- Merged PRs (30d)
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Description
DXC throws an internal error when compiling this compute shader:
struct a {
float b;
float2x4 c;
};
struct d {
a c;
};
struct e {
d c[1];
d f[1];
};
static e g = (e)0;
[numthreads(1, 1, 1)]
void main() {
d h = g.f[0];
return;
}
Steps to Reproduce
Actual Behavior
From the command line:
$ dxc -T cs_6_0 x.hlsl
error: cast<X>() argument of incompatible type!
Environment
- DXC version commit: 45018c752daf6dd0ad2d1a9b736e346268966279 (top of tree June 18 2024)
- Host Operating System: Linux
Initial investigation resulted in #6710 but that doesn't get to root cause.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the failure with the shader shown in the issue using dxc -T cs_6_0 x.hlsl, then read the initial investigation in #6710 and trace the invalid cast<X>() diagnostic. Done means the reproduced shader no longer triggers the internal error when compiled with the stated DXC configuration.
Written by the indexing model from the issue text.
Assessment
- Domain
- compilers
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100