microsoft / microsoft/DirectXShaderCompiler
[Feature Request] Add both resource names to validation error about overlapping resources
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 3.7k
- Forks
- 900
- Avg merge
- 2d 11h
- Merged PRs (30d)
- 44
Description
For the following validation error:
error: Resource myResource with base 2 size 1 overlap with other resource with base 2 size 1 in space 0
It would be extremely helpful to also list the name of the other resource, in order to more easily find it in large code bases. This would save me many hours of searching!
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Search the compiler source for the exact overlapping-resource diagnostic shown in the issue, then trace the validation path that reports it. Update the diagnostic to include the other resource's name and verify that overlapping resources report both names without losing the existing base, size, and space details.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100