microsoft / microsoft/DirectXShaderCompiler

Crash when noinline/export function with node objects for lib_6_x

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bug sm6.8
Dominant language
C++
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Merged PRs (30d)
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Description

Description

DXC crashed when use noinline/export function with node objects for lib_6_x.

Steps to Reproduce

Compile following shader with dxc -T lib_6_x

struct RECORD
{
half h;
};

DispatchNodeInputRecord wrapper(DispatchNodeInputRecord t);
RWBuffer buf0;

[Shader("node")]
[NumThreads(1024,1,1)]
[NodeDispatchGrid(64,1,1)]
[NodeLaunch("broadcasting")]
void node_DispatchNodeInputRecord(DispatchNodeInputRecord input)
{
buf0[0] = wrapper(input).Get().h;
}

Actual Behavior

Crashed

Contributor guide

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by compiling the provided shader with dxc -T lib_6_x, using node_DispatchNodeInputRecord as the reproducer entry point. Trace the crash through the compiler's lib_6_x and node-object handling; done means this input no longer crashes and produces the expected compiler result.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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