microsoft / microsoft/DirectXShaderCompiler

Internal compiler error when attempting to link a non-library input

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bug crash incorrect-code shader-linking
Dominant language
C++
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Merged PRs (30d)
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Description

Description
DXC page faults if you attempt to feed a cs_6_3 input to the linker.

Steps to Reproduce
Create this file and name it test.hlsl:

Texture2D<uint> texResource : register(t900);
RWTexture2D<uint> rwTexResource[] : register(u0, space2400);
[numthreads(8, 8, 1)]
void main(uint3 dtid : SV_DispatchThreadID, uint3 gtid : SV_GroupThreadID, uint3 gid : SV_GroupID, uint gindex : SV_GroupIndex)
{
    rwTexResource[0][dtid.xy] = texResource.Load(dtid.xyz);
}

Run these commands:

dxc.exe -T cs_6_3 -Fo test.bin test.hlsl
dxc.exe -link -T cs_6_3 -Fo test2.bin test.bin

Actual Behavior
DXC will crash with this error:
Internal compiler error: access violation. Attempted to read from address 0x0000000000000000

Environment

  • DXC version dxcompiler.dll: 1.7 - 1.7.2207.3 (e9137cd1d); dxil.dll: 1.7(101.7.2207.10)
  • Host Operating System Windows 10

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the crash with test.hlsl using the two dxc.exe commands in the issue, especially the -link invocation on test.bin. Trace the linker path for a non-library cs_6_3 input and verify that it reports a handled error instead of an access violation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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