microsoft / microsoft/DirectXShaderCompiler

DispatchMesh fails when given an emtpy struct

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bug
Dominant language
C++
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Merged PRs (30d)
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Description

Description

Call DispatchMesh in an amplification shader with an empty struct, and observe that there's disagreement in the compiler as to the size of the struct (0 vs 4).

Steps to Reproduce

dxc a.hlsl -T as_6_6 -E taskMain

struct S{};
[shader("amplification")]
[numthreads(1,1,1)]
void taskMain(uint tig_0 : SV_GROUPINDEX)
{
    S s;
    DispatchMesh(1U, 1U, 1U, s);
    return;
}

Actual Behavior

error: validation errors
a.hlsl:14:5: error: For amplification shader with entry 'taskMain', payload size 4 is greater than declared size of 0 bytes.
note: at 'call void @dx.op.dispatchMesh.struct.S(i32 173, i32 1, i32 1, i32 1, %struct.S* nonnull %1)' in block '#0' of function 'taskMain'.
Validation failed.

Environment

  • DXC version
    $ dxc --version
    libdxcompiler.so: 1.7(dev;0-00000000)
    
  • Host Operating System: NixOS

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by running the shown dxc command with the minimal a.hlsl amplification shader and trace handling of DispatchMesh with the empty struct S. Identify where the compiler and validator derive the payload size; done means they agree and the reproduced validation error no longer occurs.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
45/100

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