microsoft / microsoft/DirectXShaderCompiler

[MacOS only] dxc dump nothing when -fcgl with root signature

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bug macos usability
Dominant language
C++
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Description
dxc dump nothing when -fcgl with root signature on macOS.

Steps to Reproduce
compile with
dxc -Tcs_6_0 -fcgl

StructuredBuffer<matrix> buf1;
RWBuffer<float4> buf2;

[RootSignature("DescriptorTable(SRV(t0), UAV(u0))")]
[numthreads(8, 8, 1)]
void main(uint3 tid : SV_DispatchThreadID) {
  buf2[tid.x] = buf1[tid.x][tid.y];
}

Actual Behavior
Nothing dumped in the console.
UTF8BufferToWideBuffer failed caused by the serialized root signature.

Environment

  • Host Operating System MacOS

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the macOS command dxc -Tcs_6_0 -fcgl with the supplied shader and root signature. Trace the reported UTF8BufferToWideBuffer failure through serialized root-signature handling. Done means the shader produces the expected dump output instead of printing nothing.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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