microsoft / microsoft/DirectXShaderCompiler
Report warning when loop variable shadows one from outer scope in HLSL 2021
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bug
hlsl2021
- Dominant language
- C++
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Description
Description
Prior to HLSL2021, a loop variable that shadowed one from the outer scope generated a warning. With HLSL 2021, that warning does not appear.
Steps to Reproduce
// RUN: %dxc -T ps_6_6 -HV 2021 %s
float4 main(float f: F) : SV_Target {
uint i = 7;
for (uint i = 0; i < 3; i++) {
f += i;
}
return f + i;
}
produces:
warning: redefinition of 'i' shadows declaration in the outer scope; most recent declaration will be used [-Wfor-redefinition]
for (uint i = 0; i < 3; i++) {
Actual Behavior
with HLSL2021 enabled, no warning is produced.
Environment
- DXC version (dxcompiler.dll: 1.7 - 1.7.0.3942)
- Host Operating System Win11
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by running the inline HLSL reproduction with DXC using -T ps_6_6 -HV 2021 and compare its behavior with the shown warning. Trace the compiler's handling of loop-variable shadowing for HLSL 2021; done means the reproduction emits the outer-scope shadowing warning again.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 45/100