microsoft / microsoft/DirectXShaderCompiler
Ensure type annotations are added for reference returning intrinsics/operators
@tex3d is already working on this.
Since Mar 7, 2024.
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- C++
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Description
If an intrinsic returns a reference to a new object or UDT that isn't guaranteed to have already been annotated by some other means, the current code fails to add a type annotation for this type (if it is used without being assigned/copied to a temporary variable first). If a non-reference type is added, the type annotation gets added during EmitAutoVarAlloca.
At present, it's unclear where this has impact. The order of operations here should be to find what else this type annotation gap might impact, write a test for that, and fix it.
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