microsoft / microsoft/DirectXShaderCompiler

[SPIR-V][SM6.7] Add support for RWTexture2DMS in the SPIR-V backend

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enhancement sm6.7 spirv
Dominant language
C++
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Description

I am trying to implement the RWTexture2DMS feature from SM 6.7 using DXC packages from the Agility SDK.
This is a dummy shader with minimal code.
Surprisingly, the shader compiles fine for DXIL, https://godbolt.org/z/z8qvbMEjd
but fails with SPIR-V, https://godbolt.org/z/59nPrsbdo

Would this be fixed in the coming some weeks?

~SA

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Research direction

Start by running the minimal shader examples in the linked Godbolt DXIL and SPIR-V reproductions and compare their results. Trace the SPIR-V backend path for RWTexture2DMS support, using the DXIL success as the expected behavior. Done means the dummy Shader Model 6.7 shader compiles successfully for SPIR-V.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
45/100

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