microsoft / microsoft/DirectXShaderCompiler

Impossible to add template on operator() overload

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#5,194 2 comments 0 reactions 0 assignees View on GitHub

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bug hlsl-next
Dominant language
C++
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Merged PRs (30d)
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Description

I'm looking to add a template on an operator() overload, something like this:

struct Test {
    template<typename T>
    T operator()(const T x) {
        return x;
    }
    
};

[numthreads(32,1,1)]
void main() {
    Test t;
    t(5); // error
    t<uint>(5); // error
    t.operator()<uint>(5); // error
}

All syntax tests fail. Here is a link for testing: Link
Note that in C++ test(5) passes (the compiler infers the type) and t.operator()<uint>(5) passes as well.

Thank you in advance

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First steps

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Research direction

Start with the linked Godbolt reproduction and the syntax tests mentioned in the issue, comparing the three operator() template forms with the corresponding C++ behavior. Done means the shown HLSL examples compile successfully, including both inferred and explicitly specified template calls.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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