microsoft / microsoft/DirectXShaderCompiler

[feature request] Copying "this" fails

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dxil enhancement fxc-disagrees question
Dominant language
C++
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Description

Doing this.blah works and appears to be in the unit tests. Except that is useless in practice since omitting the "this." gives equivalent code. What is useful is returning or copying "this". Doing so errors in DXC but does not in FXC with the following:

error: cannot compile this aggregate expression yet

https://shader-playground.timjones.io/a60a95d27b98a13ad73f3a8ddeda7a02

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the shader-playground example linked in the issue and compare DXC's behavior with FXC. Then locate the existing unit tests for this member access and determine where aggregate expressions are rejected; done means returning or copying this compiles in DXC and has coverage.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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