microsoft / microsoft/DirectXShaderCompiler

Internal llvm::cast<X> due to particular combination of class fields and methods

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bug crash
Dominant language
C++
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Description

(reduced to minimum crashing example) code:

struct PSInput
{
};

class SurfaceData_BasePBR
{
    float3 albedo;
};

interface ISpecRough
{
    void ApplySpecularAA();
};

class SurfaceData_NewPBR : SurfaceData_BasePBR, ISpecRough
{
    float3 emissiveLighting;

    void ApplySpecularAA()
    {
    } 
};

float4 PSMain( PSInput input ) : SV_TARGET
{
    SurfaceData_NewPBR obj ;
    obj . albedo . x = 1 ;
    return float4 ( obj . albedo , 1 ) ;
} 

Example command line:

-T ps_6_5 -E PSMain -HV 2021

Effect:

Internal Compiler error: llvm::cast() argument of incompatible type!

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by compiling the reduced HLSL example with the command line -T ps_6_5 -E PSMain -HV 2021 and confirm the internal llvm::cast() failure. Trace the compiler path for the combination of inherited class fields, an interface method, and the albedo member access; done means the example no longer produces the internal compiler error.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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