microsoft / microsoft/DirectXShaderCompiler

Variable inside a namespace not found

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bug
Dominant language
C++
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Merged PRs (30d)
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Description

The following code does not compile, unless the commented out line is uncommented:

namespace testNamespace
{
    cbuffer testBuffer
    {
        uint testVariable;
    }

    // Uncommenting the following line somehow fixes the issue
    //Texture2D testTexture;
}

[numthreads(1, 1, 1)]
void main( in uint3 tid : SV_DispatchThreadID )
{
    if( testNamespace::testVariable * tid.x > 0 )
        return;
} 
Error : no member named 'testVariable' in namespace 'testNamespace'; did you mean simply 'testVariable'?

DXC version is December 2021.

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the provided HLSL namespace and cbuffer example with DXC, using the December 2021 behavior as context. Trace namespace member lookup for testNamespace::testVariable; done means the shader compiles without uncommenting testTexture and the reported namespace error no longer occurs.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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