microsoft / microsoft/DirectXShaderCompiler

DXC Crash on Bad Shader

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#3,695 2 comments 0 reactions 0 assignees View on GitHub

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bug crash incorrect-code
Dominant language
C++
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Description

From forums question: https://forums.xboxlive.com/questions/121031/dxc-compiler-crash-on-invalid-compute-shader.html

Shader code is invalid - shouldn't compile successfully, but crashes DXC without providing an error message. Seems to be related to assigning one RWTexture2D global variable to another.

Command line:
dxc /Tcs_6_0 /Emain shader.txt

shader.txt

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Research direction

Download the attached shader.txt and first reproduce the crash with dxc /Tcs_6_0 /Emain shader.txt. Trace the compiler path handling the assignment between RWTexture2D globals and compare the invalid-shader diagnostic behavior. Done means the input no longer crashes DXC and reports an appropriate compilation error.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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