microsoft / microsoft/DirectXShaderCompiler

No debug info for locally-declared dynamic resources (SM 6.6)

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bug
Dominant language
C++
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Merged PRs (30d)
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Description

Example: Given this HLSL:

static RWByteAddressBuffer DynamicBuffer = ResourceDescriptorHeap[1];
[numthreads(1, 1, 1)]
void DynamicResources()
{
    uint val = DynamicBuffer.Load(0u);
    RWByteAddressBuffer DynamicallyIndexedDynamicBuffer = ResourceDescriptorHeap[256 + val &0xf];
    floatRWUAV[0] = DynamicallyIndexedDynamicBuffer.Load(0);
}

There is no metadata at all for the locally-defined “DynamicallyIndexedDynamicBuffer”.

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Research direction

The issue provides an HLSL reproducer for a locally declared, dynamically indexed resource but names no source file, test, or entry point. Start by locating handling for resource metadata in the compiler, then add metadata for DynamicallyIndexedDynamicBuffer and verify the supplied example reports it.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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