microsoft / microsoft/DirectX-Graphics-Samples

D3D12VariableRateShading sample fails to compile in single threaded mode

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Dominant language
C++
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Description

I set the SINGLETHREADED macro to TRUE at the top of ShadowsFogScatteringSquidScene.h, but the sample fails to compile.

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Research direction

Start with ShadowsFogScatteringSquidScene.h and set the SINGLETHREADED macro to TRUE as described. Build the D3D12VariableRateShading sample in single-threaded mode and inspect the compiler output to locate the failure. Done means the sample compiles successfully with that setting.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
55/100

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