microsoft / microsoft/DirectX-Graphics-Samples
D3D12VariableRateShading sample fails to compile in single threaded mode
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- C++
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Description
I set the SINGLETHREADED macro to TRUE at the top of ShadowsFogScatteringSquidScene.h, but the sample fails to compile.
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First steps
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Research direction
Start with ShadowsFogScatteringSquidScene.h and set the SINGLETHREADED macro to TRUE as described. Build the D3D12VariableRateShading sample in single-threaded mode and inspect the compiler output to locate the failure. Done means the sample compiles successfully with that setting.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100