microsoft / microsoft/DirectX-Graphics-Samples

D3D12RaytracingMiniEngineSample custom amount of rays

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C++
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Description

Howdy, i was wondering if i could set a custom amount of rays in the "D3D12RaytracingMiniEngineSample" sample, does it do as many as it can do or is there a number which defines it?

Cheers

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Research direction

Start by locating the D3D12RaytracingMiniEngineSample in the repository and inspect how it determines the number of rays. The issue names no file, test, or desired behavior, so clarify whether the goal is documentation, a configurable setting, or a code change before defining done.

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Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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