microsoft / microsoft/DirectX-Graphics-Samples
[Question] Is it possible extending the ray tracing or variable rate shading to multi-GPU setup?
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- C++
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Description
Hello!
from the sample > Desktop folder, D3D12Raytracing, and D3D12VariableRateShading, it it possible extending the code repository to MultiGPUs computer configuration?
Does DX12/DXR (raytracing) actually support multiGPU? By multiGPUs I mean each gpu will have more than 1 monitors (2/3 monitors) and they will real time render a single scene. Something like CAVE setup.
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Research direction
Start by reviewing the sample > Desktop > D3D12Raytracing and D3D12VariableRateShading samples, then investigate the stated DX12/DXR multi-GPU and multi-monitor requirements. The issue needs a defined implementation scope and acceptance criteria before completion can be assessed.
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Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100