microsoft / microsoft/DirectX-Graphics-Samples

[Question] Is it possible extending the ray tracing or variable rate shading to multi-GPU setup?

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C++
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Description

Hello!

from the sample > Desktop folder, D3D12Raytracing, and D3D12VariableRateShading, it it possible extending the code repository to MultiGPUs computer configuration?

Does DX12/DXR (raytracing) actually support multiGPU? By multiGPUs I mean each gpu will have more than 1 monitors (2/3 monitors) and they will real time render a single scene. Something like CAVE setup.

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Research direction

Start by reviewing the sample > Desktop > D3D12Raytracing and D3D12VariableRateShading samples, then investigate the stated DX12/DXR multi-GPU and multi-monitor requirements. The issue needs a defined implementation scope and acceptance criteria before completion can be assessed.

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Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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