microsoft / microsoft/DirectX-Graphics-Samples

Convert UWP samples to use C++/WinRT instead of C++/CX

Open
#723 7 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

help wanted
Dominant language
C++
Stars
6.8k
Forks
2.2k
PR merge metrics
No merged PRs in 30d

Description

For a while now, Microsoft have been saying to use C++/WinRT instead of C++/CX. Why then, are these samples still using C++/CX?

When will we get good resources explaining and showing how to use C++/WinRT and DirectX together? Do they exist already and I just can't find them?

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by identifying which UWP samples still use C++/CX and reviewing the issue's request to move them to C++/WinRT. Determine the scope of the sample conversions and whether DirectX and C++/WinRT guidance already exists. Done means the affected samples are converted and the requested usage resources are addressed.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, operating-systems
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.