microsoft / microsoft/DirectX-Graphics-Samples
Error building D3D12MeshShaders (on VS 16.8.0 Preview 3.0)
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@sebmerry is already working on this.
Since Sep 20, 2021.
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Description
Hi, I'm not sure if this is a VS bug but when I try compiling, I'm getting error C2102: '&' requires l-value on many of the lines. Usually it's when a CD3DX12 constructor is directly used with an &, for example:
// D3D12MeshletRender.cpp(187 & 189)
ThrowIfFailed(m_device->CreateCommittedResource(
&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
D3D12_HEAP_FLAG_NONE,
&CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_D32_FLOAT, m_width, m_height, 1, 0, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL),
D3D12_RESOURCE_STATE_DEPTH_WRITE,
&depthOptimizedClearValue,
IID_PPV_ARGS(&m_depthStencil)
));
I used to be able to compile these probably with an older VS version and while this sample was still in develop.
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