microsoft / microsoft/DirectX-Graphics-Samples
RTAO sampling
Open
Nobody has claimed this yet.
enhancement
samples
- Dominant language
- C++
- Stars
- 6.8k
- Forks
- 2.2k
- PR merge metrics
- No merged PRs in 30d
Description
It's only a suggestion to use blue noise mask instead of Sampler.
Sampler.

Single blue noise 128 x 128 2D texture shifted randomly in each frame.

Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the RTAO sample and its current Sampler use; the issue names no file or test. Compare the existing result with the proposed randomly shifted 128x128 blue-noise texture, and define the expected image-quality outcome before implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100