microsoft / microsoft/DirectX-Graphics-Samples

RTAO sampling

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#590 2 comments 2 reactions 0 assignees View on GitHub

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enhancement samples
Dominant language
C++
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Description

It's only a suggestion to use blue noise mask instead of Sampler.

Sampler.
D3D12RaytracingRealTimeDenoisedAmbientOcclusion

Single blue noise 128 x 128 2D texture shifted randomly in each frame.
D3D12RaytracingRealTimeDenoisedAmbientOcclusion_BN

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the RTAO sample and its current Sampler use; the issue names no file or test. Compare the existing result with the proposed randomly shifted 128x128 blue-noise texture, and define the expected image-quality outcome before implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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