microsoft / microsoft/DirectX-Graphics-Samples

Increasing memory under a lot of samples in Debug mode

Open
#545 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

question sdklayers
Dominant language
C++
Stars
6.8k
Forks
2.2k
PR merge metrics
No merged PRs in 30d

Description

I am having constant runtime memory leaks when running various samples in Debug mode. This does not happen when running in Release. I took a screenshot of the Hello Triangle sample with Debug x64 configuration. This should not be normal, right?

For more information about my build:
Windows 10 Build 17763.437
6700K @4.5 GHz
8GB 2133MHz CL13
NVidia GTX 1070 with 430.53 driver version.
leak

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the reported memory growth in the Hello Triangle sample with the Debug x64 configuration, then compare it with Release on the stated Windows environment. Use the screenshot and build details as the baseline; done means determining whether the growth is reproducible and identifying the affected sample or graphics component.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.