microsoft / microsoft/DirectX-Graphics-Samples
Increasing memory under a lot of samples in Debug mode
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- Dominant language
- C++
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Description
I am having constant runtime memory leaks when running various samples in Debug mode. This does not happen when running in Release. I took a screenshot of the Hello Triangle sample with Debug x64 configuration. This should not be normal, right?
For more information about my build:
Windows 10 Build 17763.437
6700K @4.5 GHz
8GB 2133MHz CL13
NVidia GTX 1070 with 430.53 driver version.

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Research direction
Start by reproducing the reported memory growth in the Hello Triangle sample with the Debug x64 configuration, then compare it with Release on the stated Windows environment. Use the screenshot and build details as the baseline; done means determining whether the growth is reproducible and identifying the affected sample or graphics component.
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Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100