microsoft / microsoft/DirectX-Graphics-Samples

MiniEngine: Suggestions for adding bundles support

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enhancement miniengine
Dominant language
C++
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Description

Hey Guys,

I have had a lot of fun using MiniEngine for my project, thanks a lot.
Right now, I feel like in my project, a large part of my commandlist is reusable. But given MiniEngine's CommandContext implementation, commandlist will be reset once it get submitted to commandqueue. So I was thinking how could I reuse my commandlist in an elegant way within MiniEngine framework. And later I realized, in my case, bundles should be more appropriate, since reusablility is what bundles are aimed at. But MiniEngine comment clearly state that bundles are not supported right now. So I was wondering there must be some very tricky issues out there which are not properly get mapped to MiniEngine framework, but I do wish to try bundles in MiniEngine....

So it will be greatly appreciated if someone could elaborate on that, and provide some suggestions.

Thanks

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading MiniEngine's CommandContext implementation and the command queue flow described in the issue, then review the comments noting that bundles are unsupported. Determine the framework changes needed to support reusable bundles and define the expected behavior before implementation; the issue currently asks for suggestions rather than specifying a concrete change or test.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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