microsoft / microsoft/D3D12TranslationLayer
Accessing command list on D3D9On12
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- Dominant language
- C++
- Stars
- 357
- Forks
- 56
- Avg merge
- 5d 6h
- Merged PRs (30d)
- 4
Description
Hello
We have our engine on Directx9 and we want to migrate to Directx12. We want migration step wise so using D3D9On12 where we have access to Directx12 device, command queue but no access to Command List.
Is there any way of getting acccess of command list to recored my command.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the D3D9On12 integration and the interfaces exposing the DirectX 12 device and command queue. Verify whether a command list is intentionally unavailable and whether the requested recording workflow is supported; the issue is resolved when that capability or a documented limitation is established.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100