microsoft / microsoft/D3D12TranslationLayer
D3D11Transition lack of documentation
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- Dominant language
- C++
- Stars
- 357
- Forks
- 56
- Avg merge
- 5d 6h
- Merged PRs (30d)
- 4
Description
Is there any chance that code samples or documentation will appear in the near future?
I've got working code written with DX11 API and wanted to port it on DX12. What should i do to achieve that? I tried to link your library instead of d3d11, but it seems to not working.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the D3D11Transition library entry point and any existing documentation, then determine what a DX11-to-DX12 port requires and how the library should be linked. Done means adding code samples or documentation that explains the porting path and resolves the reported linking uncertainty.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, documentation
- Issue type
- Documentation
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100