microsoft / microsoft/D3D12TranslationLayer
D3D11 Dependency
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- Dominant language
- C++
- Stars
- 357
- Forks
- 56
- Avg merge
- 5d 6h
- Merged PRs (30d)
- 4
Description
Scanning through the codes I've discovered this inclusion:
#include <d3d11_3.h>
I just wonder why? Shouldn't the translation layer actually be API-agnostic as it's mainly utilized to
actually implement some higher-level APIs in turn?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the source file containing the shown #include <d3d11_3.h> and trace why that dependency is used in the translation layer. Determine whether the inclusion conflicts with the API-agnostic goal; the issue is resolved when the dependency's purpose and any required design change are clearly established.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100