microsoft / microsoft/D3D12TranslationLayer

D3D11 Dependency

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Dominant language
C++
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Forks
56
Avg merge
5d 6h
Merged PRs (30d)
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Description

Scanning through the codes I've discovered this inclusion:

#include <d3d11_3.h>

I just wonder why? Shouldn't the translation layer actually be API-agnostic as it's mainly utilized to
actually implement some higher-level APIs in turn?

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the source file containing the shown #include <d3d11_3.h> and trace why that dependency is used in the translation layer. Determine whether the inclusion conflicts with the API-agnostic goal; the issue is resolved when the dependency's purpose and any required design change are clearly established.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Refactor
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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