microsoft / microsoft/D3D12TranslationLayer

SharedFenceSignal should only be called if the fence is actually shared

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bug
Dominant language
C++
Stars
357
Forks
56
Avg merge
5d 6h
Merged PRs (30d)
4

Description

The deferred wait mechanism calls SharedFenceSignal as long as it can get a sharing contract interface, which isn't right, it should only call that API for actual shared fences.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the deferred wait mechanism and its calls to SharedFenceSignal; no file or test is named in the issue. Trace how the sharing contract interface is obtained and determine how actual shared fences are identified. Done means SharedFenceSignal is called only for actual shared fences, with coverage for the non-shared case.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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