microsoft / microsoft/CyberBattleSim

More realistic random domain generation required

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enhancement
Dominant language
Jupyter Notebook
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Description

The static toy environments are not suitable for training an agent for generalization. The chainpattern is solvable with a trivial strategy, which is not enough to demonstrate that a certain method is good enough.

The random environment in cyberbattle.simulation.generate_network is not realistic and deep enough. In a random network of 50 nodes, only 1 or 2 are actually hackable.

The random environment in cyberbattle.simulation.environment_generation seem to be very limited as well (usually, no other nodes discovered).

To train generalizing agents, a more complex, dynamic and realistic environment generation is needed.

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading cyberbattle.simulation.generate_network and cyberbattle.simulation.environment_generation, then run the existing random environments to observe node discovery and hackability. Define measurable criteria for a more complex, dynamic, realistic environment that supports agent generalization; completion requires those generators to produce deeper, more consistently usable networks.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
machine-learning, networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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