GameInputKind enum should use simplified name.
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enhancement
- Dominant language
- C#
- Stars
- 2.5k
- Forks
- 124
- Avg merge
- 1d 3h
- Merged PRs (30d)
- 9
Description
When importing the GameInput library, enums should use simplified naming. So, transform...
GameInputKind.GameInputKindGamepad
to
GameInputKind.Gamepad
GameInputDeviceStatus.GameInputDeviceConnected
to
GameInputDeviceStatus.Connected
etc
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the GameInput enum generation path in CsWin32 and inspect how names such as GameInputKindGamepad and GameInputDeviceConnected are produced. Done means generated GameInputKind and GameInputDeviceStatus enums use the simplified member names shown in the issue, consistently for the other related enums.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 64/100