ACTIVATE_KEYBOARD_LAYOUT_FLAGS enum does not have a [Flags] attribute
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Description
Actual behavior
[A clear and concise description of what the bug is.]
UI.Input.KeyboardAndMouse.ACTIVATE_KEYBOARD_LAYOUT_FLAGS enum does not have a [Flags] attribute
Expected behavior
A clear and concise description of what you expected to happen.
ACTIVATE_KEYBOARD_LAYOUT_FLAGS enum must have a [Flags] attribute
Repro steps
NativeMethods.txtcontent:
CoInitializeEx
CoCreateInstance
CoUninitialize
LoadKeyboardLayout
GetKeyboardLayout
GetForegroundWindow
GetWindowThreadProcessId
ActivateKeyboardLayout
PostMessage
WM_INPUTLANGCHANGEREQUEST
CLSCTX_INPROC_SERVER
KLF_ACTIVATE
KLF_SETFORPROCESS
IID_ITfInputProcessorProfiles
NativeMethods.jsoncontent (if present):
{
"$schema": "https://aka.ms/CsWin32.schema.json",
"emitSingleFile": false,
"className": "WinApi",
"allowMarshaling": false,
"useSafeHandles": true,
"friendlyOverloads": {
"enabled": true
}
}
- Any of your own code that should be shared?
Context
- CsWin32 version: 0.3.269
- Target Framework: net10-windows
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with the listed NativeMethods.txt and NativeMethods.json inputs under net10-windows, then inspect the generated UI.Input.KeyboardAndMouse.ACTIVATE_KEYBOARD_LAYOUT_FLAGS enum. Done means the generated enum includes the expected [Flags] attribute for this input while preserving the existing generated API behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- tooling
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100