microsoft / microsoft/3DTelecommunications
USB Camera - Design
Open
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 24
- Forks
- 5
- PR merge metrics
- No merged PRs in 30d
Description
Step 2 - Design
Determine where in the viewer code this code should be added. It should only have to be added in the C# code, and not require any changes to the actual Unity project.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name a file, test, or entry point. Start by locating the viewer code and identifying the relevant C# area for USB camera support, while checking the Unity project boundary. Done means documenting where the code belongs without requiring changes to the Unity project.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100