microdee / microdee/OpenUnrealSpaceMouse
Common Input conflict
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 174
- Forks
- 25
- PR merge metrics
- No merged PRs in 30d
Description
There's a bit of a conflict when using a Spacemouse whislt relying on the `Commoninput` subsystem (and subsequently, `CommonUI`). The Axis controls are registered as Mouse & Keyboard input while the buttons are registered as Gamepad input - causing issues with UI input handling and `CommonBoundActionButton` widgets.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the Spacemouse Axis and button registrations through the CommonInput subsystem and their handling by CommonUI, especially CommonBoundActionButton widgets. Reproduce the conflict with a Spacemouse and verify that axis and button inputs are classified consistently so UI input handling works without the current conflict.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, unreal-engine
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100