microdee / microdee/HIDUE

A possible solution to fix building on Linux

Open
#5 2 comments 1 reaction 0 assignees View on GitHub
Dominant language
C++
Stars
9
Forks
5
PR merge metrics
No merged PRs in 30d

Description

Here is a quick fix to solve issues compiling HIDUE on linux.

Source/HIDUE/HIDUE.Build.cs

```csharp

using System.IO;

if (Target.Platform == UnrealTargetPlatform.Linux) {
File.Copy("/usr/include/libudev.h", ModuleDirectory + "/Private/libudev.h", true);
PublicSystemLibraries.Add("udev");
PublicSystemLibraryPaths.AddRange(new [] {
"/usr/lib" // only this is needed for linking udev
});
}
```

Consider adding this to Linux.md or HIDUE.Build.cs :)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start with Source/HIDUE/HIDUE.Build.cs and review the proposed Linux-specific build settings. Check Linux.md for the appropriate documentation location, then compile HIDUE on Linux to verify the build fix. Done means the plugin builds successfully on Linux with the required udev dependency.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, linux, unreal-engine
Domain
build-system
Issue type
Bug
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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