mgradwohl / mgradwohl/ModernLife
Enable switch for wrapping cells at edges (or not)
Open
- Dominant language
- C++
- Stars
- 13
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
Some shapes work best without wrapping e.g. gliders should fall off the flat earth instead of circumnavigating.
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. Locate the cell-edge handling and the UI or settings path for simulation options, then determine how wrapping is currently applied; done means users can choose whether cells wrap at the edges and the chosen behavior matches the flat-earth example.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop, game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100