Gradients & Textures in the Renderer
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- Dominant language
- JavaScript
- Stars
- 10.7k
- Forks
- 407
- PR merge metrics
- No merged PRs in 30d
Description
I've had a look through both renderer implementations and the interface seems to only handle stroke and fill so far. Are there any plans to implement more intricate fills, like gradients and textures (https://codepen.io/allenchum/pen/yqVvEa)?
This could be useful for a number of things, like character creation (skin tones, clothes, ...) and 2.5 tricks (e.g. faking ambient occlusion).
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading both renderer implementations and the renderer interface mentioned in the issue to determine how stroke and fill are currently represented. Review the linked gradient and texture example for expected behavior. The issue does not define a concrete implementation scope or completion criteria, so those would need to be established before work begins.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100