mcgivrer / mcgivrer/fromClassToGame
TileSet loading
Open
@mcgivrer is already working on this.
Since Dec 21, 2021.
documentation
enhancement
- Dominant language
- Java
- Stars
- 1
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Load a TileSet from the level map file to create corresponding Tile's and mapping.
TileSet = Tiles définition picked from an image
A SAmple TileSet class to understand what the challenge is:
class TileSet {
Map <Code,Tile> tiles
Image pixelsImage
}
In the level file test-level-tileset.lvl:
{
'name':'test-level-tileset',
'tileSets': [
{ 'id':'t01',
'name':'myTileSet',
'pixelsImage':'images/tiles/tiles01.png',
'tiles':[
{'code':'b','pos':(0,32),'size':(16,16),attributes:{'block':true}},
{'code':'o','pos':(32,32),'size':(16,16),attributes:{'collectible':true,'money':5}},
{'code':'n','pos':(64,0),'size':(16,16),attributes:{'collectible':true,'energy':20}}
]
}]
}
The Use Case is:
Feature: Loading a Level
The `LevelLoader` service is dedicated to load objects from a level file and initialize all corresponding entities.
Scenario: 01- loading a TileSet
Given the LevelLoader is instanciated
And the level file "test-level-tileset.lvl" is loaded
Then a level named 'test-level-tileset' is defined
And a TileSet with 3 Tiles is created
And the Tile with code 'b' has a 'block' attribute
And the Tile with code 'o' has a 'collectible' attribute
And the Tile with code 'n' has a 'collectible' attribute
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.