max-mapper / max-mapper/voxel-engine
Handling a globe
Open
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 1.3k
- Forks
- 217
- PR merge metrics
- No merged PRs in 30d
Description
I would like to model large3d bodies seamlessly. The world coordinates seem to be able to go infintely in all directions. I'd like to be able to define a boundary where the world "wraps around".
Is there a relatively easy way to do this?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating how voxel-engine stores and resolves world coordinates, then assess how a configurable boundary could wrap coordinates across the globe. Done would require an agreed design and working seamless wrapping for large 3D bodies.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100