max-mapper / max-mapper/voxel-engine

2d mode

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#86 8 comments 0 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
Stars
1.3k
Forks
217
PR merge metrics
No merged PRs in 30d

Description

would it be a smart thing to code a 2d mode plugin for voxel and use that to create a 2d game while still using the awesome voxel ecosystem?

Or is that a huge waste of cpu and browser compatibility and causes unnecessary complexity?

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Research direction

This is a design question about a 2D mode plugin for the JavaScript HTML5 voxel engine, not a scoped implementation task. Start by reviewing the eight comments and the existing plugin and engine entry points; done would require a decided approach and concrete scope for supporting a 2D game while preserving the voxel ecosystem and browser compatibility.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev, web-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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