max-mapper / max-mapper/voxel-engine

when falling, velocity stays contant

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Dominant language
JavaScript
Stars
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Forks
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Description

when you're falling and hit forward you continue falling forward... rather than just when you're holding forward

Contributor guide

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Reproduce the falling-and-forward-input behavior, then locate the JavaScript movement and falling logic in the engine. Done means forward velocity no longer persists after forward input is released while falling.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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