max-mapper / max-mapper/voxel-engine

water voxels

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#80 4 comments 0 reactions 0 assignees View on GitHub

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Dominant language
JavaScript
Stars
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Forks
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PR merge metrics
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Description

shouldn't be tooooo hard if we implement water as a new kind of chunk that draws on it's own

Contributor guide

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by locating the chunk and rendering implementation in this JavaScript voxel engine, then clarify how water chunks should be represented and drawn. Done should be defined by an agreed implementation and demonstrated water-voxel rendering behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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