max-mapper / max-mapper/voxel-engine
water voxels
Open
Nobody has claimed this yet.
blocker
- Dominant language
- JavaScript
- Stars
- 1.3k
- Forks
- 217
- PR merge metrics
- No merged PRs in 30d
Description
shouldn't be tooooo hard if we implement water as a new kind of chunk that draws on it's own
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by locating the chunk and rendering implementation in this JavaScript voxel engine, then clarify how water chunks should be represented and drawn. Done should be defined by an agreed implementation and demonstrated water-voxel rendering behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100