max-mapper / max-mapper/voxel-engine

frustum culling chunks?

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Dominant language
JavaScript
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Description

when looking at the draw call previews in the WebGL inspector in newer Chrome i'm seeing a lot of draw calls for things that aren't in the view frustum.

apparently three.js has built in frustum culling but I imagine we could do it better if we did it manually?

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Research direction

Start by reproducing the excess draw calls in the WebGL inspector and read three.js's built-in frustum-culling behavior. The issue does not name source files or tests; the work would need a defined approach for chunk culling and a way to verify that out-of-view chunks no longer generate draw calls.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript, three.js
Domain
computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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