max-mapper / max-mapper/voxel-engine
Storing the world
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 1.3k
- Forks
- 217
- PR merge metrics
- No merged PRs in 30d
Description
Hello,
i have a quick and simple question. Sorry if that's a duplicate but i was not able to find anything helpfull on the internet. So, the thing is: is there any way to store the world as array or JSON ?
All the examples i had browsed have some kind of world-generating algorithm.
Thanks in advance for your help. Keep up the great work! :)
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no file, test, or entry point; begin by locating the world-generation examples and any existing world or chunk storage APIs in voxel-engine. Determine whether serialized worlds are already supported or require a new design; done should be a documented, agreed scope for storing and restoring a world.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100