max-mapper / max-mapper/voxel-engine

Camera is shaky when player coordinates are large

Open
#67 7 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
JavaScript
Stars
1.3k
Forks
217
PR merge metrics
No merged PRs in 30d

Description

To reproduce, simply create a flat world at world origin [1341084,0,3242971] with the player at [1341084,64,3242971]

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by reproducing the camera shakiness in a flat world at origin [1341084,0,3242971] with the player at [1341084,64,3242971], then trace the camera and coordinate handling; done means the camera remains stable at these large coordinates.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.