max-mapper / max-mapper/voxel-engine
Sprites interacting with voxels
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- Dominant language
- JavaScript
- Stars
- 1.3k
- Forks
- 217
- PR merge metrics
- No merged PRs in 30d
Description
As a bit of background, or context.
What I'm hoping to achieve is a world/level where the physics is handled by voxel-engine but the visuals are actually just 2d painted sprites layered over transparent voxels/meashes.
The issue im comming up against seems similar to the issue mentioned in: Issue #34 but in my case the voxels behind the transparent voxel Are visible as well as the player meshes when walking behind the transparent voxel, BUT sprites rendered at the same position as the transparent voxel are being covered by the voxel.
example: http://christopherdebeer.com/sandbox/voxeljs/
Any ideas?
@shama or @vogonistic, @mbalho mentioned that you might have some insights, if you do, it would be much appreciated.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the behavior in the linked sandbox example and review the related discussion in issue #34. The issue does not identify a file, test, or specific expected rendering change, so the completion criteria would need clarification before implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100