max-mapper / max-mapper/voxel-engine
How to Fix Voxel Bugs
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 1.3k
- Forks
- 217
- PR merge metrics
- No merged PRs in 30d
Description
When you get near a Block, you get Stuck and Sometimes you Fly Until the Last Block Higher than you...
I Tried to fix it by if [game.controls.target().player.position() == gameInstance.voxels.chunkAtPosition(position)] {
window.close() // just so i can know that it worked
}
Help, Please Im New to WebGL and HTML Games Coding...
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the stuck or flying behavior near a Block, then inspect the referenced game.controls.target().player.position() and gameInstance.voxels.chunkAtPosition(position) calls. Done means the movement bug is reproduced, its cause is identified, and the fix prevents the player from getting stuck or flying past the last block.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev, web-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100