max-mapper / max-mapper/voxel-engine

How to create a world with voxel that serves multi-player?

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Dominant language
JavaScript
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Forks
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Description

How to create a world with voxel that serves multi-player?

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points; begin by reviewing the repository's documented world-creation and multiplayer/server entry points. Clarify the intended multiplayer workflow and identify the relevant documentation location. Done means a reproducible guide explains how to create and serve a multiplayer voxel world.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev, networking
Issue type
Documentation
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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