max-mapper / max-mapper/voxel-engine
How to create a world with voxel that serves multi-player?
Open
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 1.3k
- Forks
- 217
- PR merge metrics
- No merged PRs in 30d
Description
How to create a world with voxel that serves multi-player?
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points; begin by reviewing the repository's documented world-creation and multiplayer/server entry points. Clarify the intended multiplayer workflow and identify the relevant documentation location. Done means a reproducible guide explains how to create and serve a multiplayer voxel world.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev, networking
- Issue type
- Documentation
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100