max-mapper / max-mapper/voxel-engine

How to regenerate terrain?

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Dominant language
JavaScript
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Description

If I change voxel.generate at runtime. How to make it generate again?

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating voxel.generate and tracing how terrain generation is triggered at runtime. Check whether changing it can initiate regeneration, then document the supported steps or narrow the issue to a concrete missing capability.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Documentation
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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