max-mapper / max-mapper/voxel-engine

Shading planned

Open
#124 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
JavaScript
Stars
1.3k
Forks
217
PR merge metrics
No merged PRs in 30d

Description

Are there any plans at all for extending the engine to support more beautiful shading techniques ? similar to what https://github.com/AlwaysGeeky/Vox is doing ? ( https://www.google.com/search?q=vox+game+engine&safe=active&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjpoeGr1vnLAhUBGxQKHez6AVgQ_AUIBygB&biw=2048&bih=1180&dpr=1.25 )

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating the engine's rendering and shader entry points, then compare its current capabilities with the referenced Vox project. Done would require an agreed shading scope and an implementation plan before coding can begin.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.