max-mapper / max-mapper/voxel-engine
Shading planned
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 1.3k
- Forks
- 217
- PR merge metrics
- No merged PRs in 30d
Description
Are there any plans at all for extending the engine to support more beautiful shading techniques ? similar to what https://github.com/AlwaysGeeky/Vox is doing ? ( https://www.google.com/search?q=vox+game+engine&safe=active&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjpoeGr1vnLAhUBGxQKHez6AVgQ_AUIBygB&biw=2048&bih=1180&dpr=1.25 )
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the engine's rendering and shader entry points, then compare its current capabilities with the referenced Vox project. Done would require an agreed shading scope and an implementation plan before coding can begin.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100