mattorp / mattorp/synesthesia-ecosystem
Time travel in Synesthesia
Nobody has claimed this yet.
- Dominant language
- JavaScript
- Stars
- 20
- Forks
- 3
- PR merge metrics
- No merged PRs in 30d
Description
Similar to how state management tools in React, this would provide the ability to scrub back and forth in shaders while debugging, but also for use when performing.
This can be combined with looping functionality, to automatically go back to certain points at intervals.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue proposes scrubbing and looping shader state for debugging and performance, but names no files, tests, or entry points. Start by locating the shader execution and state-management paths, then determine how time and playback are currently represented. Done would mean agreeing on and implementing the scope for backward/forward scrubbing and interval-based looping.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, devtools
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100