matthew-robertson / matthew-robertson/Terrae-Renderer
Multi-threading
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C++
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
This problem space is absurdly paralellizable, so lets take advantage of that and actually run in a reasonable time. Maybe later it'll get put on the GPU
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the command-line renderer's main execution path and measure its current runtime, then determine which work is safe to parallelize. Done should mean the renderer runs concurrently and produces the same output in a reasonable time, with evidence from a runtime comparison.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- cli, computer-graphics, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100