matthew-robertson / matthew-robertson/Terrae-Renderer

Multi-threading

Open
#3 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

enhancement
Dominant language
C++
Stars
0
Forks
0
PR merge metrics
No merged PRs in 30d

Description

This problem space is absurdly paralellizable, so lets take advantage of that and actually run in a reasonable time. Maybe later it'll get put on the GPU

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Start by locating the command-line renderer's main execution path and measure its current runtime, then determine which work is safe to parallelize. Done should mean the renderer runs concurrently and produces the same output in a reasonable time, with evidence from a runtime comparison.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
cli, computer-graphics, performance
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.